Difference between revisions of "The Saga of Ryzom Credits"

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<br>
 
<br>
  
</p>
+
 
 
<h4>Associate Producer:</h4>
 
<h4>Associate Producer:</h4>
<p>Milko BERSET</p>
+
Milko BERSET
 
<br>
 
<br>
  
</p>
 
 
<h4>Executive Producer &amp; Editorial Director:</h4>
 
<h4>Executive Producer &amp; Editorial Director:</h4>
<p>David COHEN CORVAL ('Kaeru')</p>
+
David COHEN CORVAL ('Kaeru')
 
<br>
 
<br>
  
 
<h4>Producer &amp; Technical Director:</h4>
 
<h4>Producer &amp; Technical Director:</h4>
<p>Daniel MILLER ('Sadge')</p>
+
Daniel MILLER ('Sadge')
 
<br>
 
<br>
  
 
<h4>Assistant Producers:</h4>
 
<h4>Assistant Producers:</h4>
<p>Vincent 'Vince' DOUVIER (Projet Setup)</p>
+
Vincent 'Vince' DOUVIER (Projet Setup)
<p>Pascal MORY (Production Tracking)</p>
+
Pascal MORY (Production Tracking)
<p>Guillaume PUZIN (Game design)</p>
+
Guillaume PUZIN (Game design)
 
<br>
 
<br>
  
 
<h4>Leads:</h4>
 
<h4>Leads:</h4>
<p>Boris 'Sonix' BOUCHER (AI &amp; Level Design)</p>
+
Boris 'Sonix' BOUCHER (AI &amp; Level Design)
<p>Thomas 'Korrigan' BOULARD (Concept Art)</p>
+
Thomas 'Korrigan' BOULARD (Concept Art)
<p>Cyril 'Hulud' CORVAZIER (3D Code)</p>
+
Cyril 'Hulud' CORVAZIER (3D Code)
<p>Vianney 'Ace' LECROART (Network Code &amp; Administration)</p>
+
Vianney 'Ace' LECROART (Network Code &amp; Administration)
<p>Alain SAFFRAY (Game Development)</p>
+
Alain SAFFRAY (Game Development)
<p>Eric SIMON (Game design)</p>
+
Eric SIMON (Game design)
<p>Sithik 'Syk' TRAN (3D Art &amp; Animation)</p>
+
Sithik 'Syk' TRAN (3D Art &amp; Animation)
 
<br>
 
<br>
  
 
<h4>3D Art &amp; Animation - Team Coordinators:</h4>
 
<h4>3D Art &amp; Animation - Team Coordinators:</h4>
<p>Arnaud 'Nono'BEAUME (Animation)</p>
+
Arnaud 'Nono'BEAUME (Animation)
<p>Alex 'Actarus' GATTO (3D Art)</p>
+
Alex 'Actarus' GATTO (3D Art)
<p>Christophe 'Chelnov' MOYNE (3D Art)</p>
+
Christophe 'Chelnov' MOYNE (3D Art)
<p>Lémuel 'LeM' WUIBOUT (3D Art)</p>
+
Lémuel 'LeM' WUIBOUT (3D Art)
 
<br>
 
<br>
  
 
<h4>3D Artists &amp; Animators:</h4>
 
<h4>3D Artists &amp; Animators:</h4>
<p>Abdel 'Dedel' AMMARI (3D)</p>
+
Abdel 'Dedel' AMMARI (3D)
<p>Alain BERNHARD (3D)</p>
+
Alain BERNHARD (3D)
<p>Francis GIBOUT (3D)</p>
+
Francis GIBOUT (3D)
<p>Joaquim GOMES (Animator)</p>
+
Joaquim GOMES (Animator)
<p>Stéphane 'Norm' MACRE (3D)</p>
+
Stéphane 'Norm' MACRE (3D)
<p>Bruno 'Kionk' MILLAS (Animator)</p>
+
Bruno 'Kionk' MILLAS (Animator)
<p>Stéphan 'Foufou' PELAYO (3D)</p>
+
Stéphan 'Foufou' PELAYO (3D)
<p>Xavier 'Kiki' RANG (Animator)</p>
+
Xavier 'Kiki' RANG (Animator)
 
<br>
 
<br>
  
 
<h4>Engineers:</h4>
 
<h4>Engineers:</h4>
<p>Lionel 'Boz' BERENGUIER (3D code)</p>
+
Lionel 'Boz' BERENGUIER (3D code)
<p>Matthieu 'Trap' BESSON (3D code)</p>
+
Matthieu 'Trap' BESSON (3D code)
<p>Nicolas VIZERIE (3D code)</p>
+
Nicolas VIZERIE (3D code)
<p>Jérôme VUARAND (AI)</p>
+
Jérôme VUARAND (AI)
<p>Nicolas BRIGAND (Game development)</p>
+
Nicolas BRIGAND (Game development)
<p>Stéphane 'Victor' COUTELAS (Game development)</p>
+
Stéphane 'Victor' COUTELAS (Game development)
<p>David 'Malkav' FLEURY (Game development)</p>
+
David 'Malkav' FLEURY (Game development)
<p>Sébastien 'kxu' GUIGNOT (Game development)</p>
+
Sébastien 'kxu' GUIGNOT (Game development)
<p>Guillaume PUZIN (Game development)</p>
+
Guillaume PUZIN (Game development)
<p>Olivier CADO (Network code)</p>
+
Olivier CADO (Network code)
<p>Benjamin 'Ben' LEGROS (Network code)</p>
+
Benjamin 'Ben' LEGROS (Network code)
<p>Interns : Jean Baptiste CARDOUAT, Tirdad CHAHARLENGI, Francois Regis EGLIN</p>
+
Interns : Jean Baptiste CARDOUAT, Tirdad CHAHARLENGI, Francois Regis EGLIN
 
<br>
 
<br>
  
 
<h4>Level Designers:</h4>
 
<h4>Level Designers:</h4>
<p>Christophe 'Evilkiss' MONNEROT</p>
+
Christophe 'Evilkiss' MONNEROT
<p>Simon CAMERLO</p>
+
Simon CAMERLO
<p>David GHOZLAND</p>
+
David GHOZLAND
<p>Chanh LY</p>
+
Chanh LY
<p>Alexandre MANDRYKA</p>
+
Alexandre MANDRYKA
<p>Bruno MARTIN</p>
+
Bruno MARTIN
<p>Olivier MEA </p>
+
Olivier MEA  
<p>Geoffroy 'Skemeth' PELOILLE</p>
+
Geoffroy 'Skemeth' PELOILLE
<p>Matthieu 'Nyg' MAUDUIT</p>
+
Matthieu 'Nyg' MAUDUIT
<p>Jean-Marc 'RatDog' GUENEY</p>
+
Jean-Marc 'RatDog' GUENEY
<p>Jimmy 'Kura' KALHART</p>
+
Jimmy 'Kura' KALHART
<p>Jeremy 'Malface' SONNET</p>
+
Jeremy 'Malface' SONNET
<p>Even 'Barbak' WIZENBERG</p>
+
Even 'Barbak' WIZENBERG
<p>Christophe 'Raskous' GARNIER</p>
+
Christophe 'Raskous' GARNIER
<p>Intern: Chadi 'cant mine copter' El ZIBAOUI</p>
+
Intern: Chadi 'cant mine copter' El ZIBAOUI
<p>Intern: Ludovic 'Nales' SADRI-FAURE</p>
+
Intern: Ludovic 'Nales' SADRI-FAURE
<p>Intern: Nicolas 'cerber barrier lover' SNIEG</p>
+
Intern: Nicolas 'cerber barrier lover' SNIEG
<p>Marco 'defenestrator' SCHNITTGER</p>
+
Marco 'defenestrator' SCHNITTGER
<p>Intern: Sebastien DELORD</p>
+
Intern: Sebastien DELORD
 
<br>
 
<br>
  
 
<h4>Game Designers:</h4>
 
<h4>Game Designers:</h4>
<p>Nicolas FAVRE</p>
+
Nicolas FAVRE
<p>Patrick RECEVEUR</p>
+
Patrick RECEVEUR
 
<br>
 
<br>
  
 
<h4>Writing:</h4>
 
<h4>Writing:</h4>
<p>Paul MONK</p>
+
Paul MONK
 
<br>
 
<br>
  
Line 128: Line 122:
  
 
<h4>Corporate:</h4>
 
<h4>Corporate:</h4>
<p>Marine TREPPOZ (COO)</p>
+
Marine TREPPOZ (COO)
<p>Florence LEGENTIL (CFO)</p>
+
Florence LEGENTIL (CFO)
<p>Patricia 'Mum' BUREAU (Administration)</p>
+
Patricia 'Mum' BUREAU (Administration)
<p>Carina STROMQVIST (Assistant)</p>
+
Carina STROMQVIST (Assistant)
 
<br>
 
<br>
  
 
<h4>Customer Support Management:</h4>
 
<h4>Customer Support Management:</h4>
  
<p>Vincent 'Vince' DOUVIER (Lead)</p>
+
Vincent 'Vince' DOUVIER (Lead)
<p>Anthony 'Yogin' POWLES (Outils)</p>
+
Anthony 'Yogin' POWLES (Outils)
<p>Thomas 'Pezito' RUNGEARD (The Man!)</p>
+
Thomas 'Pezito' RUNGEARD (The Man!)
 
<br>
 
<br>
  
 
<h4>Marketing:</h4>
 
<h4>Marketing:</h4>
<p>Laurence GUILLAUME (Marketing Director)</p>
+
Laurence GUILLAUME (Marketing Director)
<p>Damien KIEKEN (intern)</p>
+
Damien KIEKEN (intern)
 
<br>
 
<br>
  
 
<h4>Network Administrators:</h4>
 
<h4>Network Administrators:</h4>
<p>Xavier ANTOVIAQUE</p>
+
Xavier ANTOVIAQUE
<p>Pierre MAUMONT</p>
+
Pierre MAUMONT
 
<br>
 
<br>
  
 
<h4>Testers:</h4>
 
<h4>Testers:</h4>
<p>Pierre FLEAU</p>
+
Pierre FLEAU
<p>Aymeric HEYNAULT</p>
+
Aymeric HEYNAULT
<p>Carl HUYGUES DESPOINTES</p>
+
Carl HUYGUES DESPOINTES
<p>Matthieu CLOIX</p>
+
Matthieu CLOIX
 
<br>
 
<br>
  
 
<h4>Web &amp; Video:</h4>
 
<h4>Web &amp; Video:</h4>
<p>Yann BABILLOT (Web programmer)</p>
+
Yann BABILLOT (Web programmer)
<p>Diane DUFRAISY (Web artist)</p>
+
Diane DUFRAISY (Web artist)
<p>Baptiste FIRROLINI (Video Editing)</p>
+
Baptiste FIRROLINI (Video Editing)
 
<br>
 
<br>
  
Line 174: Line 168:
  
 
<h4>Concept Art:</h4>
 
<h4>Concept Art:</h4>
<p>Georges 'Gorg' BOUCHELAGHEIM</p>
+
Georges 'Gorg' BOUCHELAGHEIM
<p>Humbert CHABUEL</p>
+
Humbert CHABUEL
<p>Pierre Alain CHARTIER</p>
+
Pierre Alain CHARTIER
<p>Patrice GARCIA</p>
+
Patrice GARCIA
<p>Stephane ROSA</p>
+
Stephane ROSA
<p>Kamel TAZIT</p>
+
Kamel TAZIT
 
<br>
 
<br>
  
 
<h4>Others:</h4>
 
<h4>Others:</h4>
<p>Ulrick BRUNIN (3D)</p>
+
Ulrick BRUNIN (3D)
<p>Maxime DESMETTRE (3D)</p>
+
Maxime DESMETTRE (3D)
<p>Laurent FISHER (3D)</p>
+
Laurent FISHER (3D)
<p>Stéphane LEDORZE (AI)</p>
+
Stéphane LEDORZE (AI)
<p>Matthieu MAUDUIT (Level Design)</p>
+
Matthieu MAUDUIT (Level Design)
<p>Philippe NOUHRA (Game Design)</p>
+
Philippe NOUHRA (Game Design)
<p>Pierre PORTIER (AI)</p>
+
Pierre PORTIER (AI)
<p>Sébastien POTET (Animator)</p>
+
Sébastien POTET (Animator)
<p>Salomé STRAPPAZON (3D)</p>
+
Salomé STRAPPAZON (3D)
<p>Interns : Jean Brice de CAZENOVE, Thomas CORVAZIER</p>
+
Interns : Jean Brice de CAZENOVE, Thomas CORVAZIER
 
<br>
 
<br>
  
Line 205: Line 199:
  
 
<h4>Customer support:</h4>
 
<h4>Customer support:</h4>
<p>A warm and special thank you to our customer support partners, who helped us to bring the game out through Beta!</p>
+
A warm and special thank you to our customer support partners, who helped us to bring the game out through Beta!
<p>Jolt Online Gaming, in charge of SoR European English Community</p>
+
Jolt Online Gaming, in charge of SoR European English Community
<p>MDO Entertainment, in charge of SoR German and French Community</p>
+
MDO Entertainment, in charge of SoR German and French Community
<p>The Themis Group, in charge of SoR North America Community</p>
+
The Themis Group, in charge of SoR North America Community
 
<br>
 
<br>
  
 
<h4>Hosting &amp; Bandwidth:</h4>
 
<h4>Hosting &amp; Bandwidth:</h4>
<p>Jolt Online Gaming</p>
+
Jolt Online Gaming
 
<br>
 
<br>
  
 
<h4>Music &amp; Sound:</h4>
 
<h4>Music &amp; Sound:</h4>
<p>Bjorn Lagim ARVE (Musical Theme)</p>
+
Bjorn Lagim ARVE (Musical Theme)
<p>Amazing Sound (sound)</p>
+
Amazing Sound (sound)
<p>Frédéric 'Elmobo' MOTTE (sound)</p>
+
Frédéric 'Elmobo' MOTTE (sound)
<p>Arnaud LALANNE (sound)</p>
+
Arnaud LALANNE (sound)
 
<br>
 
<br>
  
 
<h4>Marketing &amp; PR:</h4>
 
<h4>Marketing &amp; PR:</h4>
<p>The Themis Group</p>
+
The Themis Group
<p>Arctic Lights</p>
+
Arctic Lights
<p>Borgmeier</p>
+
Borgmeier
<p>ComVitamin</p>
+
ComVitamin
<p>Lunch PR</p>
+
Lunch PR
<p>Former PR : Julia COOMBS, Rhianna PRATCHETT</p>
+
Former PR : Julia COOMBS, Rhianna PRATCHETT
 
<br>
 
<br>
  
 
<h4>Translations :</h4>
 
<h4>Translations :</h4>
<p>Claire CARO (TRANSATLANTIC)</p>
+
Claire CARO (TRANSATLANTIC)
<p>Dirk CONZE (MDO)</p>
+
Dirk CONZE (MDO)
 
<br>
 
<br>
  
 
<h4>Original concept:</h4>
 
<h4>Original concept:</h4>
<p>Developed in collaboration with Multisim, Frederic WEIL.</p>
+
Developed in collaboration with Multisim, Frederic WEIL.
 
<br>
 
<br>
  
 
<h4>Miscellaneous:</h4>
 
<h4>Miscellaneous:</h4>
<p>Artsonik (web design)</p>
+
Artsonik (web design)
<p>Bug Tracker &amp; Enzyme Lab (Tests)</p>
+
Bug Tracker &amp; Enzyme Lab (Tests)
<p>Design Management (Marketing Design)</p>
+
Design Management (Marketing Design)
<p>Game Consulting (3D &amp; texts)</p>
+
Game Consulting (3D &amp; texts)
<p>Jérôme France (2D designs)</p>
+
Jérôme France (2D designs)
<p>Jolt Online Gaming (Web design - Marketing design)</p>
+
Jolt Online Gaming (Web design - Marketing design)
 
<br>
 
<br>
  
Line 260: Line 254:
  
 
<h4>Special thanks to:</h4>
 
<h4>Special thanks to:</h4>
<p>Our beta testers, who provided us with great feedback.</p>
+
Our beta testers, who provided us with great feedback.
<p>Our GMs, who were always here to help during tough times!</p>
+
Our GMs, who were always here to help during tough times!
<p>BUTERCAP, Pascal KAMINA and Bridgette PATROVSKY for their precious and continued support, every time we needed it!</p>
+
BUTERCAP, Pascal KAMINA and Bridgette PATROVSKY for their precious and continued support, every time we needed it!
<p>Romain Poirot Lelling and Stéphane Martinez, for their friendship.</p>
+
Romain Poirot Lelling and Stéphane Martinez, for their friendship.
 
<br>
 
<br>
<p>And of course our families, who supported us all during all those years!</p>
+
And of course our families, who supported us all during all those years!
  
  
</body>
 
</html>
 
 
=References=
 
=References=
 
https://github.com/osgcc/ryzom/blob/master/ryzom/client/data/gamedev/html/help/credits_fr.html
 
https://github.com/osgcc/ryzom/blob/master/ryzom/client/data/gamedev/html/help/credits_fr.html
 
[[Category:Texts]]
 
[[Category:Texts]]

Latest revision as of 08:04, 7 November 2019

THE SAGA OF RYZOM CREDITS


'SOR' PRODUCTION TEAM



Associate Producer:

Milko BERSET

Executive Producer & Editorial Director:

David COHEN CORVAL ('Kaeru')

Producer & Technical Director:

Daniel MILLER ('Sadge')

Assistant Producers:

Vincent 'Vince' DOUVIER (Projet Setup) Pascal MORY (Production Tracking) Guillaume PUZIN (Game design)

Leads:

Boris 'Sonix' BOUCHER (AI & Level Design) Thomas 'Korrigan' BOULARD (Concept Art) Cyril 'Hulud' CORVAZIER (3D Code) Vianney 'Ace' LECROART (Network Code & Administration) Alain SAFFRAY (Game Development) Eric SIMON (Game design) Sithik 'Syk' TRAN (3D Art & Animation)

3D Art & Animation - Team Coordinators:

Arnaud 'Nono'BEAUME (Animation) Alex 'Actarus' GATTO (3D Art) Christophe 'Chelnov' MOYNE (3D Art) Lémuel 'LeM' WUIBOUT (3D Art)

3D Artists & Animators:

Abdel 'Dedel' AMMARI (3D) Alain BERNHARD (3D) Francis GIBOUT (3D) Joaquim GOMES (Animator) Stéphane 'Norm' MACRE (3D) Bruno 'Kionk' MILLAS (Animator) Stéphan 'Foufou' PELAYO (3D) Xavier 'Kiki' RANG (Animator)

Engineers:

Lionel 'Boz' BERENGUIER (3D code) Matthieu 'Trap' BESSON (3D code) Nicolas VIZERIE (3D code) Jérôme VUARAND (AI) Nicolas BRIGAND (Game development) Stéphane 'Victor' COUTELAS (Game development) David 'Malkav' FLEURY (Game development) Sébastien 'kxu' GUIGNOT (Game development) Guillaume PUZIN (Game development) Olivier CADO (Network code) Benjamin 'Ben' LEGROS (Network code) Interns : Jean Baptiste CARDOUAT, Tirdad CHAHARLENGI, Francois Regis EGLIN

Level Designers:

Christophe 'Evilkiss' MONNEROT Simon CAMERLO David GHOZLAND Chanh LY Alexandre MANDRYKA Bruno MARTIN Olivier MEA Geoffroy 'Skemeth' PELOILLE Matthieu 'Nyg' MAUDUIT Jean-Marc 'RatDog' GUENEY Jimmy 'Kura' KALHART Jeremy 'Malface' SONNET Even 'Barbak' WIZENBERG Christophe 'Raskous' GARNIER Intern: Chadi 'cant mine copter' El ZIBAOUI Intern: Ludovic 'Nales' SADRI-FAURE Intern: Nicolas 'cerber barrier lover' SNIEG Marco 'defenestrator' SCHNITTGER Intern: Sebastien DELORD

Game Designers:

Nicolas FAVRE Patrick RECEVEUR

Writing:

Paul MONK

OTHER NEVRAX TEAMS


Corporate:

Marine TREPPOZ (COO) Florence LEGENTIL (CFO) Patricia 'Mum' BUREAU (Administration) Carina STROMQVIST (Assistant)

Customer Support Management:

Vincent 'Vince' DOUVIER (Lead) Anthony 'Yogin' POWLES (Outils) Thomas 'Pezito' RUNGEARD (The Man!)

Marketing:

Laurence GUILLAUME (Marketing Director) Damien KIEKEN (intern)

Network Administrators:

Xavier ANTOVIAQUE Pierre MAUMONT

Testers:

Pierre FLEAU Aymeric HEYNAULT Carl HUYGUES DESPOINTES Matthieu CLOIX

Web & Video:

Yann BABILLOT (Web programmer) Diane DUFRAISY (Web artist) Baptiste FIRROLINI (Video Editing)

PAST CONTRIBUTIONS


Concept Art:

Georges 'Gorg' BOUCHELAGHEIM Humbert CHABUEL Pierre Alain CHARTIER Patrice GARCIA Stephane ROSA Kamel TAZIT

Others:

Ulrick BRUNIN (3D) Maxime DESMETTRE (3D) Laurent FISHER (3D) Stéphane LEDORZE (AI) Matthieu MAUDUIT (Level Design) Philippe NOUHRA (Game Design) Pierre PORTIER (AI) Sébastien POTET (Animator) Salomé STRAPPAZON (3D) Interns : Jean Brice de CAZENOVE, Thomas CORVAZIER

CONTRACTORS:


Customer support:

A warm and special thank you to our customer support partners, who helped us to bring the game out through Beta! Jolt Online Gaming, in charge of SoR European English Community MDO Entertainment, in charge of SoR German and French Community The Themis Group, in charge of SoR North America Community

Hosting & Bandwidth:

Jolt Online Gaming

Music & Sound:

Bjorn Lagim ARVE (Musical Theme) Amazing Sound (sound) Frédéric 'Elmobo' MOTTE (sound) Arnaud LALANNE (sound)

Marketing & PR:

The Themis Group Arctic Lights Borgmeier ComVitamin Lunch PR Former PR : Julia COOMBS, Rhianna PRATCHETT

Translations :

Claire CARO (TRANSATLANTIC) Dirk CONZE (MDO)

Original concept:

Developed in collaboration with Multisim, Frederic WEIL.

Miscellaneous:

Artsonik (web design) Bug Tracker & Enzyme Lab (Tests) Design Management (Marketing Design) Game Consulting (3D & texts) Jérôme France (2D designs) Jolt Online Gaming (Web design - Marketing design)

ACKNOWLEDGMENTS


Special thanks to:

Our beta testers, who provided us with great feedback. Our GMs, who were always here to help during tough times! BUTERCAP, Pascal KAMINA and Bridgette PATROVSKY for their precious and continued support, every time we needed it! Romain Poirot Lelling and Stéphane Martinez, for their friendship.
And of course our families, who supported us all during all those years!


References

https://github.com/osgcc/ryzom/blob/master/ryzom/client/data/gamedev/html/help/credits_fr.html