From Ryzom Commons
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<table width="100%"> | <table width="100%"> | ||
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<br> | <br> | ||
− | + | ||
<h4>Associate Producer:</h4> | <h4>Associate Producer:</h4> | ||
− | + | Milko BERSET | |
<br> | <br> | ||
− | |||
<h4>Executive Producer & Editorial Director:</h4> | <h4>Executive Producer & Editorial Director:</h4> | ||
− | + | David COHEN CORVAL ('Kaeru') | |
<br> | <br> | ||
<h4>Producer & Technical Director:</h4> | <h4>Producer & Technical Director:</h4> | ||
− | + | Daniel MILLER ('Sadge') | |
<br> | <br> | ||
<h4>Assistant Producers:</h4> | <h4>Assistant Producers:</h4> | ||
− | + | Vincent 'Vince' DOUVIER (Projet Setup) | |
− | + | Pascal MORY (Production Tracking) | |
− | + | Guillaume PUZIN (Game design) | |
<br> | <br> | ||
<h4>Leads:</h4> | <h4>Leads:</h4> | ||
− | + | Boris 'Sonix' BOUCHER (AI & Level Design) | |
− | + | Thomas 'Korrigan' BOULARD (Concept Art) | |
− | + | Cyril 'Hulud' CORVAZIER (3D Code) | |
− | + | Vianney 'Ace' LECROART (Network Code & Administration) | |
− | + | Alain SAFFRAY (Game Development) | |
− | + | Eric SIMON (Game design) | |
− | + | Sithik 'Syk' TRAN (3D Art & Animation) | |
<br> | <br> | ||
<h4>3D Art & Animation - Team Coordinators:</h4> | <h4>3D Art & Animation - Team Coordinators:</h4> | ||
− | + | Arnaud 'Nono'BEAUME (Animation) | |
− | + | Alex 'Actarus' GATTO (3D Art) | |
− | + | Christophe 'Chelnov' MOYNE (3D Art) | |
− | + | Lémuel 'LeM' WUIBOUT (3D Art) | |
<br> | <br> | ||
<h4>3D Artists & Animators:</h4> | <h4>3D Artists & Animators:</h4> | ||
− | + | Abdel 'Dedel' AMMARI (3D) | |
− | + | Alain BERNHARD (3D) | |
− | + | Francis GIBOUT (3D) | |
− | + | Joaquim GOMES (Animator) | |
− | + | Stéphane 'Norm' MACRE (3D) | |
− | + | Bruno 'Kionk' MILLAS (Animator) | |
− | + | Stéphan 'Foufou' PELAYO (3D) | |
− | + | Xavier 'Kiki' RANG (Animator) | |
<br> | <br> | ||
<h4>Engineers:</h4> | <h4>Engineers:</h4> | ||
− | + | Lionel 'Boz' BERENGUIER (3D code) | |
− | + | Matthieu 'Trap' BESSON (3D code) | |
− | + | Nicolas VIZERIE (3D code) | |
− | + | Jérôme VUARAND (AI) | |
− | + | Nicolas BRIGAND (Game development) | |
− | + | Stéphane 'Victor' COUTELAS (Game development) | |
− | + | David 'Malkav' FLEURY (Game development) | |
− | + | Sébastien 'kxu' GUIGNOT (Game development) | |
− | + | Guillaume PUZIN (Game development) | |
− | + | Olivier CADO (Network code) | |
− | + | Benjamin 'Ben' LEGROS (Network code) | |
− | + | Interns : Jean Baptiste CARDOUAT, Tirdad CHAHARLENGI, Francois Regis EGLIN | |
<br> | <br> | ||
<h4>Level Designers:</h4> | <h4>Level Designers:</h4> | ||
− | + | Christophe 'Evilkiss' MONNEROT | |
− | + | Simon CAMERLO | |
− | + | David GHOZLAND | |
− | + | Chanh LY | |
− | + | Alexandre MANDRYKA | |
− | + | Bruno MARTIN | |
− | + | Olivier MEA | |
− | + | Geoffroy 'Skemeth' PELOILLE | |
− | + | Matthieu 'Nyg' MAUDUIT | |
− | + | Jean-Marc 'RatDog' GUENEY | |
− | + | Jimmy 'Kura' KALHART | |
− | + | Jeremy 'Malface' SONNET | |
− | + | Even 'Barbak' WIZENBERG | |
− | + | Christophe 'Raskous' GARNIER | |
− | + | Intern: Chadi 'cant mine copter' El ZIBAOUI | |
− | + | Intern: Ludovic 'Nales' SADRI-FAURE | |
− | + | Intern: Nicolas 'cerber barrier lover' SNIEG | |
− | + | Marco 'defenestrator' SCHNITTGER | |
− | + | Intern: Sebastien DELORD | |
<br> | <br> | ||
<h4>Game Designers:</h4> | <h4>Game Designers:</h4> | ||
− | + | Nicolas FAVRE | |
− | + | Patrick RECEVEUR | |
<br> | <br> | ||
<h4>Writing:</h4> | <h4>Writing:</h4> | ||
− | + | Paul MONK | |
<br> | <br> | ||
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<h4>Corporate:</h4> | <h4>Corporate:</h4> | ||
− | + | Marine TREPPOZ (COO) | |
− | + | Florence LEGENTIL (CFO) | |
− | + | Patricia 'Mum' BUREAU (Administration) | |
− | + | Carina STROMQVIST (Assistant) | |
<br> | <br> | ||
<h4>Customer Support Management:</h4> | <h4>Customer Support Management:</h4> | ||
− | + | Vincent 'Vince' DOUVIER (Lead) | |
− | + | Anthony 'Yogin' POWLES (Outils) | |
− | + | Thomas 'Pezito' RUNGEARD (The Man!) | |
<br> | <br> | ||
<h4>Marketing:</h4> | <h4>Marketing:</h4> | ||
− | + | Laurence GUILLAUME (Marketing Director) | |
− | + | Damien KIEKEN (intern) | |
<br> | <br> | ||
<h4>Network Administrators:</h4> | <h4>Network Administrators:</h4> | ||
− | + | Xavier ANTOVIAQUE | |
− | + | Pierre MAUMONT | |
<br> | <br> | ||
<h4>Testers:</h4> | <h4>Testers:</h4> | ||
− | + | Pierre FLEAU | |
− | + | Aymeric HEYNAULT | |
− | + | Carl HUYGUES DESPOINTES | |
− | + | Matthieu CLOIX | |
<br> | <br> | ||
<h4>Web & Video:</h4> | <h4>Web & Video:</h4> | ||
− | + | Yann BABILLOT (Web programmer) | |
− | + | Diane DUFRAISY (Web artist) | |
− | + | Baptiste FIRROLINI (Video Editing) | |
<br> | <br> | ||
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<h4>Concept Art:</h4> | <h4>Concept Art:</h4> | ||
− | + | Georges 'Gorg' BOUCHELAGHEIM | |
− | + | Humbert CHABUEL | |
− | + | Pierre Alain CHARTIER | |
− | + | Patrice GARCIA | |
− | + | Stephane ROSA | |
− | + | Kamel TAZIT | |
<br> | <br> | ||
<h4>Others:</h4> | <h4>Others:</h4> | ||
− | + | Ulrick BRUNIN (3D) | |
− | + | Maxime DESMETTRE (3D) | |
− | + | Laurent FISHER (3D) | |
− | + | Stéphane LEDORZE (AI) | |
− | + | Matthieu MAUDUIT (Level Design) | |
− | + | Philippe NOUHRA (Game Design) | |
− | + | Pierre PORTIER (AI) | |
− | + | Sébastien POTET (Animator) | |
− | + | Salomé STRAPPAZON (3D) | |
− | + | Interns : Jean Brice de CAZENOVE, Thomas CORVAZIER | |
<br> | <br> | ||
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<h4>Customer support:</h4> | <h4>Customer support:</h4> | ||
− | + | A warm and special thank you to our customer support partners, who helped us to bring the game out through Beta! | |
− | + | Jolt Online Gaming, in charge of SoR European English Community | |
− | + | MDO Entertainment, in charge of SoR German and French Community | |
− | + | The Themis Group, in charge of SoR North America Community | |
<br> | <br> | ||
<h4>Hosting & Bandwidth:</h4> | <h4>Hosting & Bandwidth:</h4> | ||
− | + | Jolt Online Gaming | |
<br> | <br> | ||
<h4>Music & Sound:</h4> | <h4>Music & Sound:</h4> | ||
− | + | Bjorn Lagim ARVE (Musical Theme) | |
− | + | Amazing Sound (sound) | |
− | + | Frédéric 'Elmobo' MOTTE (sound) | |
− | + | Arnaud LALANNE (sound) | |
<br> | <br> | ||
<h4>Marketing & PR:</h4> | <h4>Marketing & PR:</h4> | ||
− | + | The Themis Group | |
− | + | Arctic Lights | |
− | + | Borgmeier | |
− | + | ComVitamin | |
− | + | Lunch PR | |
− | + | Former PR : Julia COOMBS, Rhianna PRATCHETT | |
<br> | <br> | ||
<h4>Translations :</h4> | <h4>Translations :</h4> | ||
− | + | Claire CARO (TRANSATLANTIC) | |
− | + | Dirk CONZE (MDO) | |
<br> | <br> | ||
<h4>Original concept:</h4> | <h4>Original concept:</h4> | ||
− | + | Developed in collaboration with Multisim, Frederic WEIL. | |
<br> | <br> | ||
<h4>Miscellaneous:</h4> | <h4>Miscellaneous:</h4> | ||
− | + | Artsonik (web design) | |
− | + | Bug Tracker & Enzyme Lab (Tests) | |
− | + | Design Management (Marketing Design) | |
− | + | Game Consulting (3D & texts) | |
− | + | Jérôme France (2D designs) | |
− | + | Jolt Online Gaming (Web design - Marketing design) | |
<br> | <br> | ||
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<h4>Special thanks to:</h4> | <h4>Special thanks to:</h4> | ||
− | + | Our beta testers, who provided us with great feedback. | |
− | + | Our GMs, who were always here to help during tough times! | |
− | + | BUTERCAP, Pascal KAMINA and Bridgette PATROVSKY for their precious and continued support, every time we needed it! | |
− | + | Romain Poirot Lelling and Stéphane Martinez, for their friendship. | |
<br> | <br> | ||
− | + | And of course our families, who supported us all during all those years! | |
− | |||
− | |||
=References= | =References= | ||
https://github.com/osgcc/ryzom/blob/master/ryzom/client/data/gamedev/html/help/credits_fr.html | https://github.com/osgcc/ryzom/blob/master/ryzom/client/data/gamedev/html/help/credits_fr.html | ||
[[Category:Texts]] | [[Category:Texts]] |
Latest revision as of 08:04, 7 November 2019
'SOR' PRODUCTION TEAM |
Associate Producer:
Milko BERSET
Executive Producer & Editorial Director:
David COHEN CORVAL ('Kaeru')
Producer & Technical Director:
Daniel MILLER ('Sadge')
Assistant Producers:
Vincent 'Vince' DOUVIER (Projet Setup)
Pascal MORY (Production Tracking)
Guillaume PUZIN (Game design)
Leads:
Boris 'Sonix' BOUCHER (AI & Level Design)
Thomas 'Korrigan' BOULARD (Concept Art)
Cyril 'Hulud' CORVAZIER (3D Code)
Vianney 'Ace' LECROART (Network Code & Administration)
Alain SAFFRAY (Game Development)
Eric SIMON (Game design)
Sithik 'Syk' TRAN (3D Art & Animation)
3D Art & Animation - Team Coordinators:
Arnaud 'Nono'BEAUME (Animation)
Alex 'Actarus' GATTO (3D Art)
Christophe 'Chelnov' MOYNE (3D Art)
Lémuel 'LeM' WUIBOUT (3D Art)
3D Artists & Animators:
Abdel 'Dedel' AMMARI (3D)
Alain BERNHARD (3D)
Francis GIBOUT (3D)
Joaquim GOMES (Animator)
Stéphane 'Norm' MACRE (3D)
Bruno 'Kionk' MILLAS (Animator)
Stéphan 'Foufou' PELAYO (3D)
Xavier 'Kiki' RANG (Animator)
Engineers:
Lionel 'Boz' BERENGUIER (3D code)
Matthieu 'Trap' BESSON (3D code)
Nicolas VIZERIE (3D code)
Jérôme VUARAND (AI)
Nicolas BRIGAND (Game development)
Stéphane 'Victor' COUTELAS (Game development)
David 'Malkav' FLEURY (Game development)
Sébastien 'kxu' GUIGNOT (Game development)
Guillaume PUZIN (Game development)
Olivier CADO (Network code)
Benjamin 'Ben' LEGROS (Network code)
Interns : Jean Baptiste CARDOUAT, Tirdad CHAHARLENGI, Francois Regis EGLIN
Level Designers:
Christophe 'Evilkiss' MONNEROT
Simon CAMERLO
David GHOZLAND
Chanh LY
Alexandre MANDRYKA
Bruno MARTIN
Olivier MEA
Geoffroy 'Skemeth' PELOILLE
Matthieu 'Nyg' MAUDUIT
Jean-Marc 'RatDog' GUENEY
Jimmy 'Kura' KALHART
Jeremy 'Malface' SONNET
Even 'Barbak' WIZENBERG
Christophe 'Raskous' GARNIER
Intern: Chadi 'cant mine copter' El ZIBAOUI
Intern: Ludovic 'Nales' SADRI-FAURE
Intern: Nicolas 'cerber barrier lover' SNIEG
Marco 'defenestrator' SCHNITTGER
Intern: Sebastien DELORD
Game Designers:
Nicolas FAVRE
Patrick RECEVEUR
Writing:
Paul MONK
OTHER NEVRAX TEAMS |
Corporate:
Marine TREPPOZ (COO)
Florence LEGENTIL (CFO)
Patricia 'Mum' BUREAU (Administration)
Carina STROMQVIST (Assistant)
Customer Support Management:
Vincent 'Vince' DOUVIER (Lead)
Anthony 'Yogin' POWLES (Outils)
Thomas 'Pezito' RUNGEARD (The Man!)
Marketing:
Laurence GUILLAUME (Marketing Director)
Damien KIEKEN (intern)
Network Administrators:
Xavier ANTOVIAQUE
Pierre MAUMONT
Testers:
Pierre FLEAU
Aymeric HEYNAULT
Carl HUYGUES DESPOINTES
Matthieu CLOIX
Web & Video:
Yann BABILLOT (Web programmer)
Diane DUFRAISY (Web artist)
Baptiste FIRROLINI (Video Editing)
PAST CONTRIBUTIONS |
Concept Art:
Georges 'Gorg' BOUCHELAGHEIM
Humbert CHABUEL
Pierre Alain CHARTIER
Patrice GARCIA
Stephane ROSA
Kamel TAZIT
Others:
Ulrick BRUNIN (3D)
Maxime DESMETTRE (3D)
Laurent FISHER (3D)
Stéphane LEDORZE (AI)
Matthieu MAUDUIT (Level Design)
Philippe NOUHRA (Game Design)
Pierre PORTIER (AI)
Sébastien POTET (Animator)
Salomé STRAPPAZON (3D)
Interns : Jean Brice de CAZENOVE, Thomas CORVAZIER
CONTRACTORS: |
Customer support:
A warm and special thank you to our customer support partners, who helped us to bring the game out through Beta!
Jolt Online Gaming, in charge of SoR European English Community
MDO Entertainment, in charge of SoR German and French Community
The Themis Group, in charge of SoR North America Community
Hosting & Bandwidth:
Jolt Online Gaming
Music & Sound:
Bjorn Lagim ARVE (Musical Theme)
Amazing Sound (sound)
Frédéric 'Elmobo' MOTTE (sound)
Arnaud LALANNE (sound)
Marketing & PR:
The Themis Group
Arctic Lights
Borgmeier
ComVitamin
Lunch PR
Former PR : Julia COOMBS, Rhianna PRATCHETT
Translations :
Claire CARO (TRANSATLANTIC)
Dirk CONZE (MDO)
Original concept:
Developed in collaboration with Multisim, Frederic WEIL.
Miscellaneous:
Artsonik (web design)
Bug Tracker & Enzyme Lab (Tests)
Design Management (Marketing Design)
Game Consulting (3D & texts)
Jérôme France (2D designs)
Jolt Online Gaming (Web design - Marketing design)
ACKNOWLEDGMENTS |
Special thanks to:
Our beta testers, who provided us with great feedback.
Our GMs, who were always here to help during tough times!
BUTERCAP, Pascal KAMINA and Bridgette PATROVSKY for their precious and continued support, every time we needed it!
Romain Poirot Lelling and Stéphane Martinez, for their friendship.
And of course our families, who supported us all during all those years!
References
https://github.com/osgcc/ryzom/blob/master/ryzom/client/data/gamedev/html/help/credits_fr.html